STAR Platform
Back to Projects
STAR Platform
Empowering youth volunteers: Connecting passion to purpose
Services
Client
Skills
Non profit
UX Research and Design
Design System design, User Research, User Testing, Prototyping
Overview
The Star mobile application aimed for creating a platform that connects passionate young volunteers with meaningful community volunteering events, empowering them to channel their energy into positive social impact. The main challenge was seamlessly integrating multiple complex functionalities into a prototype that remained intuitive, requiring extensive user research and rigorous testing to ensure usability and alignment with the mission.
Context
Goal
Constraints
The Process
Research
Secondary
Research




Key Insights
01
Top causes included hunger and homelessness. Young females are more likely to volunteer than young males.
02
Number of people volunteering atleast once a month rose in 2020-21 (COVID19 Pandemic)
Primary
Research
Survey
Conducted user interviews and a survey to find pain points and gain insights.
Key highlights from survey results
01
Volunteering Frequency
02
Digital Adoption
03
Current Challenges
01
Desire for impact and community connection
02
Ease of accessibility
Interviews


Key Insights
"It’s hard to find events near me —I have to dig through websites, and half the time the events are too far away.” -P3
"The process of registration is so long and boring..and I forgot about it because there was no reminder—I ended up not going.”
User Persona
Storyboarding to better understand and visualise the problem






Design Process
Brainstorming



The problem was then brainstormed to ideate solutions considering multiple perspectives and possibilities.
Features and
Architechture
The process began with feature ideation to generate potential functionalities, followed by feature prioritization to align them with user needs and product goals.
Feature Ideation

Next, task card sorting was conducted to analyze how users naturally categorize and organize information, ensuring an intuitive and user-centered information architecture. This method provided insights into mental models, guiding the content structure for seamless navigation and improved usability.

Feature priortization

Task Card Sorting


App architechture (a part)
Finally leading to the creation of the app sitemap/architecture map.


Visual Design
A moodboard was then created to inspire the visual aesthetics.

Wireframing












First paper sketching was done to explore initial concepts quickly, followed by low-fidelity wireframes to define layout and functionality.
These evolved into high-fidelity wireframes, that refined interactions and usability.
Design System
Design
System
Built the complete design system for consistency, scalibility, cohesive user experience.
User onboarding, Sign up flow, cause selection
Event discovery by cause/NGO, Registration
Home screen, Cause-based event filtering, Notifications, Side nav bar
Prototyping
Prototyping various flows and interactions







Profile information, volunteer history, community
Event reminder, upcoming events notifications
Deatils page for causes, current event listing
The goal was to evaluate the usability of the app, feedback and recommendations for further iterations
Goal
Participants
Testing design
01
02
03
01
A warm-up question was asked to gather the user’s first impressions of the Star app interface.
04
01
A warm-up question was asked to gather the user’s first impressions of the Star app interface.
05
01
A warm-up question was asked to gather the user’s first impressions of the Star app interface.
06
01
A warm-up question was asked to gather the user’s first impressions of the Star app interface.
Testing environment
Testing and Evaluation
Task List
Severity Rating Key
Task 0


Task 1


Recommendations
Participant Quote
Task Completion Rate
01
02
03
“I wasn’t sure if I had to pick exactly three causes or more. The button to proceed wasn’t highlighted until I picked three, which confused me.” -P3

67% :4/6 participants completed the task without assistance
Task 2
Recommendations
Task Completion Rate
Participant Quote
“I wasn’t sure if I had registered successfully or need to do anything -P3

01
100% :6/6 participants completed the task without assistance

Task 3
Recommendations

Task Completion Rate
Participant Quote
“It wish it would be easier to spot Education as there are many causes. - P3
01
Make the Cause icon more intuitive and symbolic.
02
83% :5/6 participants completed the task without assistance

Task 4
Recommendations

Task Completion Rate
Participant Quote

And I wasn’t sure what I was sending without a preview.” -P3
01
Add multiple ways to share an Event.
02
100% :6/6 participants completed the task without assistance
Task 5
Recommendations
Participant Quote

Task Completion Rate
“I see my events, but I can’t tell which ones I’ve already attended. It’s all jumbled together.” – P1
01
02

100% :5/6 participants completed the task without assistance
Task 6

Task Completion Rate
Participant Quote
“I see my events, but I can’t tell which ones I’ve already attended. It’s all jumbled together.” – P1
Recommendations
01
02

100% :6/6 participants completed the task without assistance
SUS Analysis
Survey Questions


Legend

Participant Responses
SUS Analysis Insights
While the task analysis revealed some areas for improvement, these issues were minor in the context of the prototype’s overall usability.
This high score suggests that the app prototype has a strong foundation for further development.
Learnings
02
01
Other Projects
Research Study
GenZ PM: Project Management for Social Media Marketing

Speculative Product Design
Design Futures: Designing an Immersive Art Experience
